Thursday, October 23, 2008

Apparently, I'm Evil

So I did one of those 'What D&D Character are you?' quizzes because they are in depth and take up a lot of your time. I had done one once before and gotten a fairly evil score on purpose because Brent told me it couldn't be done unless you were horrible. Well. I decided this time I'd be honest, and guess what? I'M STILL EVIL. Who knew? And I'm not even evil for a reason, I'm NEUTRAL evil. I'll pretty much do whatever for money. Isn't that wonderful? And a halfling? That sounds hot. I'm pretty sure that's only because I said I was very short.

I Am A: Neutral Evil Halfling Bard (2nd Level)


Ability Scores:

Strength-11

Dexterity-9

Constitution-11

Intelligence-14

Wisdom-14

Charisma-13


Alignment:
Neutral Evil A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.


Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.


Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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